#Mac serial port emulator codeUnder Code Completion, specify the path to the Macintosh Programmer’s Workshop C headers, in particular the CInludes and RIncludes folders, for autocomplete to work: Under Customize > Custom Build, specify the command to build and run the project: Remember to tick “This program is a GUI application” otherwise the emulator won’t start. The working directory also needs to be set correctly. The parameters for our build_and_run.sh script indicates the project to be built and the emulator to run it on, which need to be specified correctly in program arguments. In General settings, configure the script to build and run the project with our selected emulator: #Mac serial port emulator mac osWe will use CodeLite’s C++ template and add different project configuration for different types of Mac OS emulators:įor each project configuration, we will configure our bash scripts under Workspace > Open Active Project Settings. Our first CodeLite 68k project is now ready to be created. #Mac serial port emulator plusThe HFS image will appear as a Hard Disk 20 disk drive and can be read on the Macintosh Plus and later with the stock ROM, or on a Macintosh 128K/512K with the Macintosh Plus ROM. BIN file as well as any other input files from your application, and mount it with pce/macplus. Alternatively, you can use hformat, hmount and hcopy, part of the hfsutils package, to create a HFS disk image with the. image and mounted it as a 800k floppy drive with pce/macplus. Fortunately, Retro68 produces build output in both BinHex (.BIN) or 800k disk image (.DSK). However, there is a challenge of copying the compiled executable to the selected emulator, to be started by the user once the emulator has finished booting.
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